Today in this article we are going to look at top Video game companies in the world. We have only picked only those companies which work solely in Video game manufacturing and launching. So in this list we will not include Sony, Microsoft and Nintendo too. The reason behind this is that these companies have their other business to earn revenues. So it will not be a good base to do comparison. This list will include gaming companies across all platforms. So let’s know about Top gaming companies in the world.
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Top video games companies –
- Mojang –
Well don’t be amazed if you haven’t heard this name before but i’m pretty sure that you would have heard about its popular video game ‘Minecraft’ for sure. Yes, Minecraft most played game on the earth after Fortnite.
Mojang Studios is a Swedish video game developer and a studio of Xbox Game Studios based in Stockholm. It was founded by Markus Persson in 2009 as Mojang Specifications, inheriting the name from a previous video game venture he left two years prior. Mojang began development on the sandbox game Minecraft that year, which would become the best-selling video game of all time and establish a successful multimedia franchise. Persson, in conjunction with Jakob Porsér, incorporated the business as Mojang AB in late 2010 and hired Carl Manneh as chief executive officer.
With a desire to move on from Minecraft, Persson offered to sell his share in Mojang, and the company was wholly acquired by Microsoft through Xbox Game Studios (then called Microsoft Studios) in November 2014. Persson, Porsér and Manneh subsequently left Mojang, with Jonas Mårtensson replacing Manneh. In May 2020, Mojang was rebranded as Mojang Studios.
As of 2016, the company employs 70 people in its Stockholm offices, including chief executive officer Mårtensson and chief operating officer Vu Bui. Apart from Minecraft, Mojang Studios has developed Caller’s Bane, a digital collectable card game.
Persson, exhausted from the pressure of being the owner of Minecraft, published a tweet in June 2014, asking whether anyone would be willing to buy his share in Mojang. Several parties expressed interest in this offer—including Activision Blizzard, Electronic Arts, and Microsoft—and Mojang chose to be acquired by Microsoft due to their previous partnerships. Persson, Porsér and Manneh had been the only shareholders at this time. Microsoft chief executive Satya Nadella stated that the possible use of Minecraft with the HoloLens, the company’s mixed reality device, had been a major factor in the acquisition.
Some top video games from Mojang are Minecraft, Cobalt, crown and council, Hytale.
Electronics Arts –
You probably have heard about this gaming giant. Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard and ahead of Take-Two Interactive and Ubisoft as of March 2018.
Founded and incorporated on May 27, 1982, by Apple employee Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. EA published numerous games and productivity software for personal computers and later experimented on techniques to internally develop games, leading to the 1987 release of Skate or Die!.
Currently, EA develops and publishes games of established franchises, including Battlefield, Need for Speed, The Sims, Medal of Honor, Command & Conquer, Dead Space, Mass Effect, Dragon Age, Army of Two, Titanfall, and Star Wars, as well as the EA Sports titles FIFA, Madden NFL, NBA Live, NHL, and EA Sports UFC. Their desktop titles appear on self-developed Origin, an online gaming digital distribution platform for PCs and a direct competitor to Valve’s Steam and Epic Games’ Store. EA also owns and operates major gaming studios such as EA Tiburon in Orlando, EA Vancouver in Burnaby, DICE in Sweden and Los Angeles, BioWare in Edmonton and Austin, and Respawn Entertainment in Los Angeles.
Some top video games from EA are FIFA 20, Apex legends, Plant vs Zombies, Battlefield V, need for speed, The Sims 4, Titanfall and many more.
UBISOFT –
Ubisoft Entertainment formerly UbiSoft Entertainment SA) is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Rayman, Raving Rabbids, Prince of Persia, Assassin’s Creed, Far Cry, Just Dance, and Tom Clancy. As of March 2018, Ubisoft is the fifth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalisation, after Activision Blizzard, Electronic Arts, Take-Two Interactive and CD Projekt.
Since around 2015, the French mass media company Vivendi has been seeking to expand its media properties through acquisitions and other business deals. In addition to advertising firm Havas, Ubisoft was one of the first target properties identified by Vivendi, which as of September 2017 has an estimated valuation of $6.4 billion. Vivendi, in two separate actions during October 2015, bought shares in Ubisoft stock, giving them a 10.4% stake in Ubisoft, an action that Yves Guillemot considered “unwelcome” and feared a hostile takeover.
The Guillemot family had established themselves as a farming support business for farmers in the Brittany province in northwest France and nearby regions, including into the United Kingdom. The five sons of the family – Christian, Claude, Gérard, Michel, and Yves – helped with the sales, distribution, accounting and management of the company with their parents before university.
All five gained business experience while at university, which they brought back to the family business to help improve it, at a time where farming businesses were starting to wane. The brothers came up with the idea of diversification to sell other products of use to farmers; Claude began with selling CD audio media, and later the brothers expanded to computers and additional software which included video games.
They originally only sold through mail order but soon were getting orders from French retailers, since they were able to undercut other suppliers by up to 50% of the cost of new titles. By 1986, this company was earning about 40 million French francs (roughly US$5.8 million at that time). In 1985, the brothers established Guillemot Corporation for similar distribution of computer hardware.
As demand continued, the brothers recognised that video game software was becoming a lucrative property, and decided that they needed to get into the development side of the industry, already having insight on the publication and distribution side. Ubi Soft (formally named UbiSoft Entertainment S.A.) was founded by the brothers on 28 March 1986. The name “Ubi Soft” was selected to represent “ubiquitous” software.
Rockstar games –
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Sam and Dan Houser, Terry Donovan and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.
Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as Rockstar Canada (later renamed Rockstar Toronto) becoming the first one in 1999, and Rockstar India the most recent in 2016. All companies organized under Rockstar Games bear the “Rockstar” name and logo. In this context, Rockstar Games is sometimes also referred to as Rockstar New York, Rockstar NY or Rockstar NYC. Rockstar Games also sports a motion capture studio in Bethpage, New York.
Rockstar Games predominantly publishes games in the action-adventure genre, while racing games also saw success for the company. One of such action-adventure game franchises is Grand Theft Auto, which Rockstar Games took over from BMG Interactive, which published the series’ original 1997 entry. The most recent game in the series, Grand Theft Auto V, has shipped over 135 million copies since its release in September 2013, making it one of the best-selling video games of all time. Other popular franchises published by Rockstar Games are Red Dead, Midnight Club, Max Payne and Manhunt.
Epic games –
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents’ house in Potomac, Maryland. Following his first commercial video game release, ZZT (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who is the company’s vice president to date. Moving their headquarters to Carry in 1999, the studio’s name was simplified to Epic Games.
Epic Games develops the Unreal Engine, a commercially available game engine which also powers their internally developed video games, such as Fortnite and the Unreal, Gears of War and Infinity Blade series. In 2014, Unreal Engine was named the “most successful video game engine” by Guinness World Records.
Epic Games owns video game developers Chair Entertainment and Psyonix, as well as cloud-based software developer Cloudgine, and operates eponymous sub-studios in Seattle, England, Berlin, Yokohama and Seoul. While Sweeney remains the majority shareholder, Tencent acquired a 48.4% outstanding stake, equating to 40% of total Epic, in the company in 2012, as part of an agreement aimed at moving Epic towards a games as a service model. Following the release of the popular Fortnite Battle Royale in 2017, the company gained additional investments that enabled it to expand its Unreal Engine offerings, establish esport events around Fortnite, and launch the Epic Games Store. As of August 2020, the company has a US$17.3 billion equity valuation.
Gameloft –
Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 19 development studios worldwide, and publishes games with a special focus on the mobile games market. Formerly a public company traded at the Paris Bourse, Gameloft was acquired by media conglomerate Vivendi in 2016.
Gameloft was founded by Michel Guillemot, one of the five founders of Ubisoft, on 14 December 1999. By February 2009, Gameloft had shipped over 200 million copies of its games since its IPO, as well as 2 million daily downloads of its games via the App Store for iOS. Gameloft’s chief financial officer (CFO), Alexandre de Rochefort, noted that the company’s games generated about 400 times more revenue on iOS than on Android, partially because Google did not develop its Google Play storefront to “entice customers to actually buy products”; as a result of which Gameloft heavily cut its investments in Android games development in November 2009. In July 2010, Gameloft instead attempted to sell Android games directly through its website, avoiding the use of Google Play.
In a May 2011 keynote, de Rochefort stated that he wanted to avoid moving the company to the NASDAQ stock exchange, as the U.S. games market appeared to be nothing more than a large economic bubble, especially when seeing Zynga’s present US$10 billion total stock value.
Gameloft’s games have often been accused of being clones of other properties; when asked about it at the November 2011 Consumer Electronics Show, chief executive officer (CEO) Michel Guillemot stated “The video game industry has always played around a limited number of themes. There is maybe one new idea a year.” In response to many users commenting on Guillemot’s remarks, Levi Buchanan of IGN defended Gameloft, stating that its games were usually well-polished, in contrary to the original concepts’ games.
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